Adding different meshes for same Skinned Mesh Renderer - Unity Forum
c# - How do I detach a limb from a skinned mesh renderer during runtime? - Stack Overflow
Keijiro Takahashi on Twitter: "Trying using a skinned mesh renderer as a particle source for Unity VFX Graph. https://t.co/jz2hQ8XpCo https://t.co/pWAeK9iG0G" / Twitter